package game.breeze.gameserver.controller;

import game.breeze.data.Player;
import game.breeze.gameserver.IUpdatable;
import game.breeze.gameserver.message.IMessageable;
import game.breeze.socket.connection.NetConnection;

public class PlayerController extends IMessageable implements IUpdatable {
	private Player player;

	public PlayerController(NetConnection conn, Player player) {
		super(conn);
		this.player = player;
	}

	@Override
	public void update(float delta) {

	}

	/**
	 * @return the player
	 */
	public Player getPlayer() {
		return player;
	}
}
